Bruce Wechtenhiser » First Lego League (FLL)

First Lego League (FLL)

 

2023-2024 SCHOOL YEAR

 

 

All assignments will be listed on this website, and materials will be found in my Google Classroom for every class.

 

 

GOOGLE CLASSROOM CODES FOR 2023-2024 SCHOOL YEAR:
 
PERIOD 2:  SAT Prep (semester 2)  yj7y57v
 
PERIOD 3:  Computer Science and Information Technology (semester 2) xekgxrz
 
PERIOD 6:  First Lego League (FLL) 7my6wnd
 
PERIOD 6:  Introduction to Computer Science (semester 2) mlbpx2s
 
PERIOD 7:  Digital Citizenship  izmoyrt
 
PERIOD 9: Computer Science and Information Technology (semester 2) ydrcmcu

 

UPCOMING TOPICS AND ASSIGNMENTS (as based upon the schedule of days below):

 

NOTE:  any individual day's homework is subject to change due to many factors (including how much information was presented during the class that day).  Please check for homework assignments for any given day AFTER the end of the school day (homework will be updated after the school day has ended).


MONDAY, 03/11/24--- NO SCHOOL
TUESDAY, 03/12/24--- no class
WEDNESDAY, 03/13/24--- DAY 72
THURSDAY, 03/14/24---  no class
FRIDAY, 03/15/24--- DAY 73
 
MONDAY, 03/18/24--- DAY 74
TUESDAY, 03/19/24--- no class
WEDNESDAY, 03/20/24--- DAY 75
THURSDAY, 03/21/24---  no class
FRIDAY, 03/22/24--- DAY 76
 
MONDAY, 03/25/24--- DAY 77
TUESDAY, 03/26/24--- no class
WEDNESDAY, 03/27/24--- DAY 78
THURSDAY, 03/28/24---  NO SCHOOL
FRIDAY, 03/29/24--- NO SCHOOL
 
MONDAY, 04/01/24--- NO SCHOOL 
TUESDAY, 04/02/24--- no class
WEDNESDAY, 04/03/24--- DAY 79
THURSDAY, 04/04/24---  no class
FRIDAY, 04/05/24--- DAY 80

 
Day 1
 
FLL Challenge basic explanation
 
 
Day 2
 
WHSD technology use (rules; accessing: WHSD website, ClassLink, eHallPass, Google Classroom, email, PowerSchool)
 
MASTERPIECE Season introduction
 
 
Day 3
 
Sign up for our Google Classroom (see code above).
 
Follow the instructions for the "Programming with Angry Birds" assignment in Google Classroom.
 
 
Day 4
 
Follow the instructions for the "Programming with Angry Birds" assignment in Google Classroom. When finished with all sections of Angry Birds, move on to "Debugging in Maze" and eventually on to "Collecting Treasure with Laurel".
 
 
Days 5 and 6
 
 
Follow the instructions for the "Programming with Angry Birds" assignment in Google Classroom.  When finished with all sections of Angry Birds, move on to "Debugging in Maze" and eventually on to "Collecting Treasure with Laurel".
 
 
Day 7
 
Select competition teams
 
Follow the instructions for the "Programming with Angry Birds" assignment in Google Classroom.  When finished with all sections of Angry Birds, move on to "Debugging in Maze" and eventually on to "Collecting Treasure with Laurel".
 
 
Day 8
 
Follow the instructions in Google Classroom.  Move on to "Creating Art with Code, Making Sprites, Swimming Fish in Sprite Lab" and eventually on to "2 Essays about People in Computer Science".
 
 
Video:  How to have a successful Project experience  https://www.youtube.com/watch?v=U0GRalUUt00&t=236s
 
Introduction to the Innovation Project for this year's challenge.
 
 
Day 9
 
Innovation Project brainstorming and research with your team.  Keep referring to the pdf file ("FLL Innovative Project description MASTERPIECE") in Google Classroom for ideas/guidance.  
 
 
Day 10
 
Innovation Project brainstorming and research/work on the project with your team.  Keep referring to the pdf file ("FLL Innovative Project description MASTERPIECE") in Google Classroom for ideas/guidance.  
 
 
Day 11 through 16
 
Work on the Innovation Project worksheet found in the Google Classroom assignment
 
 
Day 17 through 25
 
Introduction to SPIKE Prime (the programming of the robot)
 
 
Day 26 through 30
 
Building the LEGO models
 
 
Day 31-52
 
Missions with the robots and working on Innovation Project
 
 
Day 53 through 90
 
Various Lego programming and other activities as seen in Google Classroom